onsdag den 27. april 2016

Shadowrun 2050 is live!

The long-awaited Savage Shadowrun 2050 Supplement is finally up and done. Major features include
  • Cyberdecks: Building them, Buying them and Using them.
  • Rules for Magic Traditions.
  • A slew of new Cyberware and Bioware.
  • All the other equipment you would need to work the shadows back in the good old days.
  • Updated Gear Packages.
But wait! There's more!

There is also a major update to the regular Savage Shadowrun ruleset.
  • Archetypes are now included similar to those found in the Savage Worlds Deluxe: Explorers Edition. 
  • The Matrix rules have been revised. 
    • You can now connect as many services and devices to your nodes as you want to. This saves characters from having to invest in massive commlinks when they're not really hackers to begin with.
    • There are now three attack programs: Attack, Black Hammer and Poison. They function as weapons in the matrix, and each rating adds another die to your damage pool.
      • Attack harms digital entities
      • Black Hammer harms Hackers / Deckers
      • Poison adds Damage over Time to your attacks. 
  • New Combat Edge: Throwing Expertise
    • Makes throwing viable in the Sixth world by allowing you to chuck loads of thrown weapons at your opponents, instead of just one. 
  • Smartgun systems no longer provide a flat +1 to shooting
  • Spell Fetishes have been removed from the game. 
    • They added little to the game in terms of meaningful choice.
  • Tailored Pheromones now increase the users Wild Die rather than giving a flat bonus
  • Spirits in the appendix actually have statblocks now. 
Go find them now at 
https://www.dropbox.com/sh/yifihqn53dkm4e9/AADzlvkiAEyhSBp5-KAGgXsFa?dl=0


søndag den 10. april 2016

Minor Release of the Shadowrun Ruleset

I found some time and inspiration, and took a look at cleaning up some of the bad decisions i made in ages past
  • New Edge: Throwing Expertise. This edge allows you to chuck shuriken at people at a higher rate, making ninjas a viable concept.
  • added descriptions for Narcojet weapons
  • changed a few edges from +x bonuses to something else. Some increase your wild die in certain situations, others have different bonuses.
  • Smartlinks no longer give you a +1 to shooting
  • Fetishes no longer exist. They were a needless complication from a Savage Worlds point of view.
  • Minor cleanups of layouts